Combat

One of the main activities in Dragon Eternity is, not surprisingly, combat. In general, combat is initiated when one player attacks an NPC or another player, though there are exceptions. However, multiple players/NPCs can be found on each side due to joining. The game's combat system is based mainly on melee fighting, though there is also magic and a limited ranged attack system. Combat is turn based, and players cannot choose their melee target (they can chose the targets of ranged abilities however).

During a fight, all participants are in one of three stances, which grant different bonuses. The defensive stance gives -20%% damage taken, the attack stance gives +25% damage dealt, and the magic stance gives +124% mana regeneration. The first stance is always defensive, and stances can be changed every melee attack.

When an attack is performed, one of several random outcomes will be chosen (though attributes determine the likelihoods of these outcomes). The attack may get a normal hit, and deal damage within a certain range. It may be a critical hit (attacker's intuition increases the chance, defender's will decreases it), which deals increased damage. Either of these options may also be a reduced hit (defender's will increases the chance, attacker's stamina decreases it), where damage is reduced by 25, 50, or 75%. The attack may be blocked completely (defender's stamina increases the chance, attacker's intuition decreases it); this is called absorption for spells. Finally, the attack may be dodged completely; it is unknown what attribute(s) affect this chance. For a damage-over-time spell, the outcome is chosen every time damage may be dealt and dodging is not possible.

The winning side of a fight is the side that has killed everyone on the opposing side; if anyone died on that side, they are still victorious. In general, the winners get some benefit (experience and possibly money, valor, items, etc). In most fights, the equipment of all players that died loses durability.